#ifndef RECT_BODY_H
#define RECT_BODY_H

#include "Body.h"

class RectBody : public Body {
protected:
    UG_PROPERTY_FULL(float, width, Width);
    UG_PROPERTY_FULL(float, height, Height);
private:
public:
    RectBody(float width, float height);
    ~RectBody();
    virtual bool contains(cocos2d::Point point);
    bool containsInDistance(cocos2d::Point point, float distanceRate);
};

#endif
